// TOWN SPECIAL ENCOUNTERS
//    Town 123: Inn of Blades

beginzonescript;

variables;

short im_hostile = 0;
short max_crime = 200;
short last_abil;
short counter = 0;
short set_ter = 0;

body;

beginstate INIT_STATE;
	last_abil = get_current_tick();

//	set_name(,);
//	add_range_to_group(,,groupn);

	set_personality_name(2460,"Claw Hardblade");
	set_personality_name(2461,"Arion");
	set_personality_name(2462,"Oralse");

	if (gf(123,11) > 0)
		erase_char(12308);
	if (gf(123,12) > 0)
		erase_char(12304);
	set_crime_tolerance(max_crime);

	if (day_reached(100,0))
		wreck_block(38,20,46,35);

	break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(12318,"Welcome, traveler.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(12318,"Please rest.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(12318,"We have a free room.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(12318,"Our ale is the best.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(12308,"More ale!");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(12308,"Hic.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(12308,"They're out there.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(12308,"They'll find me.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(12304,"I miss Shayder.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(12304,"The bugs were everywhere.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(12304,"Ugh ... the diseases.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(12304,"(Shudder.)");


break;

beginstate 10;
break;

beginstate 11;
break;

beginstate 12;
break;

beginstate 13;
break;

beginstate 14;
break;

//	print_str("");
//	set_terrain_string_range("",1);
//	set_terrain_string_range("The sign says - .",1);

